solifishing.blogg.se

G2a dying light 2 ps4
G2a dying light 2 ps4








g2a dying light 2 ps4

Every few hours I think to myself, “OK, I get what this game wants to be,” and at that exact moment, the game violently flips the table and says, “You don’t know me! You can’t define me!” like a teenager that wants love but doesn’t yet know how to receive it.

g2a dying light 2 ps4

So far, I’ve mastered the parkour of Mirror’s Edge, the wall runs of Titanfall, and the glider of The Legend of Zelda: Breath of the Wild. This video game meat is paired with a salad buffet of upgradable skills from numerous iconic series. Dying Light 2 has fort raids, multiple skill trees, looting and crafting systems, and a day-and-night cycle that dictates which missions are available. I spent my first 12 hours hurtling through the game’s town, only to learn – to my surprise and intimidation - that a much larger metropolis, replete with skyscrapers, had been casting a literal shadow over my disguised prologue of an adventure.ĥ00 hours sounds like a lot, but it’s nothing when you consider that 20 years of AAA video game design has been crammed into a single game. That’s not a hyperbolic number: I t’s the literal amount of time the developers at Techland said players would need to see everything in the game. Its story spans about 20-30 hours, but its world could entertain you for 500. They don’t throw a basketball off a building and into the hoop because they’re uniquely better at basketball than everyone else they hit the shot because they’re committed to putting in the time and failing a lot along the way.ĭying Light 2 falls in the “jack of all trades, master of none” camp.

g2a dying light 2 ps4

There’s something magnetic about these games - Earth Defense Force, Driver: San Francisco, and Death Stranding - that have the confidence to take risks, and not just fail, but fail spectacularly.Įloquently explaining why or how “7/10” works is a headache unto itself because this method of game design is akin to YouTube creators who specialize in trick-shot videos. Their creators might try to alchemize some fresh way to play, or they might attempt to do a little bit of everything all at once. “7/10”s tend to be mechanically ambitious but financially prohibited. The open-world zombie basher Dying Light 2 is my latest “7/10” game - and I love it for that. ( We don’t do scores at Polygon anymore, thank the heavens.) No, “7/10” represents a creative philosophy shared by a small, but precious collection of video games. To be clear, “7/10” isn’t a literal score. Most of my favorite video games are what I call “7/10” games.










G2a dying light 2 ps4